Main Facts

Renowned British artist and designer Es Devlin has opened her first-ever European retrospective, Es Devlin: Other Worlds, at London’s prestigious Design Museum. The landmark exhibition, running through April 4, 2027, spans three decades of Devlin’s illustrious career, offering a rare, immersive look into the mechanics of her monumental creative output. From intimate theatre designs and grand opera staging to global concert productions and massive public art installations, the exhibition maps the trajectory of an artist who has spent thirty years redefining the boundaries of spatial design.

To coincide with the retrospective, Devlin has also released a definitive companion book—a project seven years in the making that catalogs everything she has ever created. In an exclusive video interview filmed inside the museum galleries, Devlin revealed the guiding philosophy behind the exhibition: to peel back the layers of grandeur, demystify the creative process, and prove to the public that even the most colossal artistic undertakings begin with humble, everyday gestures.

The retrospective itself is an architectural journey through Devlin’s mind, featuring meticulously recreated studio spaces, reimagined public sculptures, extensive archival materials, and a massive, eight-metre-wide rotating library structure. Rather than presenting her portfolio as an unapproachable collection of untouchable masterpieces, Other Worlds acts as an invitation. It lays bare the trial and error, the messy notebooks, the early sketches, and the relentless curiosity that bridge the gap between a fleeting thought and a global phenomenon.

“Things start in really simple gestures” says Es Devlin of her Design Museum retrospective

Chronology

1996–2005: The Formative Years in Theatre

Devlin’s career commenced in 1996, working within the intimate, scrappy circuits of small-scale British theatre. During this period, her toolkit consisted largely of rudimentary scale models, basic lighting setups, and cardboard cutouts. Operating on tight budgets and within confined physical spaces, she developed a foundational understanding of how narrative can be communicated through spatial manipulation. These early years—which earned her early recognition such as through the Linbury Prize—honed her ability to synthesize complex dramatic texts into striking visual vocabularies.

2006–2015: Scaling Up to Opera, Concerts, and Olympic Scale

As her reputation grew, Devlin’s canvas expanded exponentially. She transitioned seamlessly from fringe theatre to major opera houses, high-fashion runways, and world-class concert tours. A major milestone of this era was her role in designing the closing ceremony of the London 2012 Olympic Games, a project that required coordinating across massive physical spaces and broadcast parameters on an international scale. During this decade, she mastered the intersection of kinetic architecture, projection mapping, and live performance, establishing herself as a sought-after collaborator for global pop icons and theatrical directors alike.

2016–2025: Immersive Public Installations and Ecological Consciousness

In the latter half of her career, Devlin shifted increasing attention toward large-scale public art and immersive installations that engage directly with societal and ecological themes. Notable projects from this chapter include Come Home Again (2022), a towering sculptural intervention outside London’s Tate Modern spotlighting endangered species, and Forest of Us in Miami. These works transformed public squares into contemplative zones, encouraging audiences to reflect on humanity’s relationship with the natural world through immersive, walk-through architecture.

“Things start in really simple gestures” says Es Devlin of her Design Museum retrospective

December 2025 – April 2027: The Retrospective Era

The culmination of this three-decade arc is marked by the debut of An Infinite Library at Miami Art Week in late 2025, followed by its reimagining for the current retrospective at the Design Museum in London. Opening in late 2026 and extending its run to April 2027, Es Devlin: Other Worlds gathers the scattered fragments of her 30-year archive into a cohesive spatial narrative.


Supporting Data & Exhibition Architecture

Es Devlin: Other Worlds is structured as a chronological and thematic sequence, moving visitors through distinct zones that chart the evolution of her artistic practice:

  1. The Peckham Studio Recreation: The exhibition opens with an authentic replication of Devlin’s working studio in Peckham, South London. Visitors are greeted by shelves stacked with actual books, paint-spattered tables, well-worn tools, and chaotic piles of raw materials. This space sets a tone of accessibility, showing that the workspace of a world-renowned artist closely mirrors the messy, experimental dens of creators everywhere.
  2. Reimagined Public Sculptures: The journey continues with a reconfigured iteration of Come Home Again. Originally erected outside the Tate Modern as a cross-section of St Paul’s Cathedral’s dome filled with illuminated wildlife cut-outs, the Design Museum version is suspended beneath a striking mirrored ceiling, creating an infinite vertical echo.
  3. A 30-Year Desk: Serving as the archival core of the exhibition, this installation consists of a series of concentric circular desks. Displayed across the curved surfaces are more than 30 scale models, preliminary drawings, notebooks, and artifacts from iconic projects. These include material from the 2018 theatrical staging of The Lehman Trilogy, the Forest of Us Miami installation, and her Olympic work.
  4. An Infinite Library: The exhibition culminates in an eight-metre-wide rotating triangular bookshelf holding over 2,000 volumes that have influenced Devlin’s intellectual and creative worldview. First exhibited on the Faena Beach hotel beachfront in Miami Beach, the structure features colorful bands of books revolving over a circular mirror, accompanied by ambient projections and audio recordings of Devlin reading resonant literary passages.

Official Responses and Creative Philosophy

At the heart of the retrospective is a deliberate effort to demystify the design process. For Devlin, the myth of the solitary genius touched by sudden, inexplicable inspiration is a fallacy that alienates aspiring creators.

“Things start in really simple gestures” says Es Devlin of her Design Museum retrospective

Reflecting on her career in her interview with Dezeen, Devlin emphasized the unglamorous, step-by-step reality behind her monumental installations:

"I really hope that when people leave this exhibition, they’ll see objects and traces of things which make them say, ‘Oh, I could do that.’ It’s not a mystery. It doesn’t come by magic. It comes step by step, with attention, curiosity, work and collaboration."

She noted that the impetus for the entire retrospective—and the seven-year book project accompanying it—stemmed from a desire to make sense of the overwhelming accumulation of material generated over a 30-year career:

“Things start in really simple gestures” says Es Devlin of her Design Museum retrospective

"I began to develop an attitude on how to take things that are amassed in piles and are somewhat overwhelming, to spread them out along a timeline and make them digestible and legible to an audience. Actually, these things that seem huge and overwhelming and complicated, they start in really simple gestures."

By opening up her personal studio environment to the public, Devlin hopes to instill a sense of creative permission. Commenting on the inclusion of the Peckham studio replica, she remarked:

"I love visiting other artists and designers’ studios. I think it’ll make people feel something about what these rooms feel like, where creativity is allowed to happen at all times."

“Things start in really simple gestures” says Es Devlin of her Design Museum retrospective

Implications

The staging of Es Devlin: Other Worlds at the Design Museum carries profound implications for contemporary art, exhibition design, and creative education.

First, it marks a shift in how major cultural institutions validate contemporary designers. By dedicating a comprehensive, career-spanning retrospective to a practitioner who works fluidly across theatre, pop music, architecture, and public sculpture, the Design Museum acknowledges that spatial and stage design are vital, intellectual disciplines capable of generating deep cultural discourse.

Second, the exhibition serves a pedagogical purpose for the next generation of artists and designers. In an era dominated by hyper-polished digital portfolios and curated social media feeds that highlight only finished perfection, Devlin’s retrospective champions the value of failure, rough sketching, archival clutter, and iterative prototyping. By laying bare her early cardboard models and untidy notebooks, she lowers the psychological barrier to entry for young creatives, reframing monumental achievement not as an innate, magical trait, but as the cumulative result of sustained curiosity and rigorous collaboration.

“Things start in really simple gestures” says Es Devlin of her Design Museum retrospective

Finally, Other Worlds redefines the role of the retrospective itself. Rather than functioning as a static museum vault of past glories, Devlin’s exhibition is alive—reconfiguring past public installations like Come Home Again and An Infinite Library into new spatial contexts. It proves that artistic works do not have to remain trapped in the temporal or geographic moments of their initial creation; instead, they can evolve, breathe, and continue to converse with new audiences across time and space.